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The UK’s withdrawal from the EU will have a clear impact on universities, including UCL, particularly regarding the mobility of students and the funding of research.

The Provost, Professor Michael Arthur, has reaffirmed that UCL remains a global university through its outlook, people and enduring international partnerships.

“I also want in particular to address UCL’s staff and students from all countries of the European Union,” said Professor Arthur. “We value you enormously – your contribution to UCL life is intrinsic to what the university stands for.”

He reassured UCL staff and students that, barring unilateral action from the UK government, the vote to leave the European Union does not mean there will be any immediate material change to the immigration status of current and prospective EU students and staff, nor to the UK university sector’s participation in EU programmes such as Horizon 2020 and Erasmus+. “Article 50 of the Lisbon Treaty foresees a two-year negotiation process between the UK and other member states,” he said, “during which time the terms of the UK’s exit from the European Union will be decided.

“There will be many questions from many people in the UCL community and beyond about what this vote means for UCL. We will address these as a matter of priority as the details become clear.”

For more information visit the UCL news page: www.ucl.ac.uk/news


Mobile adventure game launches in brain study

A team of scientific researchers from UCL has played a part in creating a new mobile game designed to help advance our understanding of spatial navigation.

Sea Hero Quest is a multi-level adventure game in which the player takes on the role of a sea explorer’s son traversing the seas, collecting the lost pieces of their father’s ocean journal. To date it has been downloaded more than a million times, and all data collected from the game will be made freely available to scientists worldwide and will also be used by UCL to develop new diagnostic tests for dementia.

Dr Hugo Spiers of UCL said: “This project provides an unprecedented chance to study how many thousands of people from different countries and cultures navigate space. This will help shed light on how we use our brain to navigate and will aid in future work on diagnostics and drug treatment programmes in dementia research.”

The game was led by Deutsche Telekom and was created by Saatchi & Saatchi London in partnership with the charity Alzheimer’s Research, UCL, the University of East Anglia and game developers Glitchers

  • Contents 2016/17Contents 2016/17
  • DeconstructedDeconstructed
  • InboxInbox
  • Two new grand challengesTwo new grand challenges
  • Free RadicalFree Radical
  • UCL a “global university”UCL a “global university”
  • Jeremy Bentham SpeaksJeremy Bentham Speaks
  • Extra CurricularExtra Curricular
  • The Strong RoomThe Strong Room
  • CloisteredCloistered
  • Follow the CrowdFollow the Crowd
  • A Time to GiveA Time to Give
  • How to Build a BrainHow to Build a Brain
  • Next MachinaNext Machina
  • Social AnimalsSocial Animals
  • What Janani, Sarah and Adam did nextWhat Janani, Sarah and Adam did next
  • The power of philanthropyThe power of philanthropy
  • This idea must dieThis idea must die
  • London  vs  WorldLondon vs World
Portico Issue 3. 2016/17